python实现贪吃蛇游戏

yipeiwu_com6年前Python基础

本文实例为大家分享了python实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

本文稍作改动,修复一些bug,原文链接:python实现贪吃蛇游戏

#!/usr/bin/env python
#__*__ coding: utf-8 __*__
 
import pygame,sys,time,random
from pygame.locals import *
 
 
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150,150,150)
 
def gameOver(playSurface):
 gameOverFont = pygame.font.Font('arial.ttf',72)
 gameOverSurf = gameOverFont.render('Game Over',True,greyColour)
 gameOverRect = gameOverSurf.get_rect()
 gameOverRect.midtop = (320,10)
 playSurface.blit(gameOverSurf,gameOverRect)
 pygame.display.flip()
 time.sleep(5)
 pygame.quit()
 sys.exit()
 
def main():
 pygame.init()
 playSurface = pygame.display.set_mode((640,480))
 fpsClock = pygame.time.Clock()
 pygame.display.set_caption('Snake Liu')
 
 snakePosition = [100,100]
 snakeSegments = [[100,100],[80,100],[60,100]]
 raspberryPosition = [300,300]
 raspberrySpawned = 1
 direction = 'right'
 changeDirection = direction
 while True:
 for event in pygame.event.get():
  if event.type == QUIT:
  sys.exit()
  elif event.type == KEYDOWN:
  if event.key == K_RIGHT or event.key == ord('d'):
   changeDirection = 'right'
  if event.key == K_LEFT or event.key == ord('a'):
   changeDirection = 'left'
  if event.key == K_UP or event.key == ord('w'):
   changeDirection = 'up'
  if event.key == K_DOWN or event.key == ord('s'):
   changeDirection = 'down'
  if event.key == K_ESCAPE:
   pygame.event.post(pygame.event.Event(QUIT))
 # 判断是否输入了反方向,与原文有改动
 if changeDirection == 'right':
  direction = changeDirection
 if changeDirection == 'left':
  direction = changeDirection
 if changeDirection == 'up':
  direction = changeDirection
 if changeDirection == 'down':
  direction = changeDirection
 # 根据方向移动蛇头的坐标
 if direction == 'right':
  snakePosition[0] += 20
 if direction == 'left':
  snakePosition[0] -= 20
 if direction == 'up':
  snakePosition[1] -= 20
 if direction == 'down':
  snakePosition[1] += 20
 # 增加蛇的长度
 snakeSegments.insert(0,list(snakePosition))
 # 判断是否吃掉了树莓
 if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
  raspberrySpawned = 0
 else:
  snakeSegments.pop()
 # 如果吃掉树莓,则重新生成树莓
 if raspberrySpawned == 0:
  x = random.randrange(1,32)
  y = random.randrange(1,24)
  raspberryPosition = [int(x*20),int(y*20)]
  raspberrySpawned = 1
 
 # 刷新pygame显示层
 playSurface.fill(blackColour)
 for position in snakeSegments:
  pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))
  pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))
 pygame.display.flip()
 
 # 判断是否死亡,后面几行和原文有改动
 if snakePosition[0] > 620 or snakePosition[0] < 0:
  gameOver(playSurface)
 if snakePosition[1] > 460 or snakePosition[1] < 0:
  gameOver(playSurface)
 for snakeBody in snakeSegments[1:]:
  if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
  gameOver(playSurface)
 fpsClock.tick(5)
if __name__ == "__main__":
 main()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持【听图阁-专注于Python设计】。

相关文章

Python中super()函数简介及用法分享

首先看一下super()函数的定义: super([type [,object-or-type]]) Return a **proxy object** that delegates m...

Python实现的建造者模式示例

本文实例讲述了Python实现的建造者模式。分享给大家供大家参考,具体如下: #!/usr/bin/python # -*- coding:utf-8 -*- #建造者基类 clas...

使用python turtle画高达

使用python turtle画高达

我就废话不多说了,直接上代码吧! import turtle t=turtle.Turtle() turtle.Turtle().screen.delay(0) tleft=turt...

简单了解python的内存管理机制

Python引入了一个机制:引用计数。 引用计数 python内部使用引用计数,来保持追踪内存中的对象,Python内部记录了对象有多少个引用,即引用计数,当对象被创建时就创建了一个...

Python numpy 提取矩阵的某一行或某一列的实例

如下所示: import numpy as np a=np.arange(9).reshape(3,3) a Out[31]: array([[0, 1, 2], [3,...